BOING — Frame-by-Frame Ball Character Animation Study

BOING is a short 2D animation warm-up that explores the fundamentals of bouncing motion and squash-and-stretch physics—staples of classical animation. The goal: build a simple yet expressive moment where energy, weight, and surprise all come together in one exaggerated action.
This wasn’t just a physics test—it was a storytelling moment wrapped in elasticity.
The Strategy
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Mastering bounce arcs and motion timing
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Applying squash & stretch and follow-through with clarity
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Conveying weight, anticipation, and surprise
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Making minimal design feel emotionally alive
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Hand-drawn frame-by-frame at 25fps for smooth, snappy motion
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Timing carefully mapped to sell gravity and elasticity
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Characters designed for exaggerated distortion and fast pose reads
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Focus on strong silhouettes and fluid transitions
Impact & Outcomes
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This was a warm-up challenge, but tackled with full discipline
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Entire animation is done manually, no rigs or tweens
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Every bounce, expression, and frame is drawn to sell kinetic charm
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Physics are bent for fun—but grounded in real momentum
Summary
BOING is a compact but powerful exercise in motion storytelling. It proves that even a few seconds of animation—when done with intent—can bring entire characters and emotions to life.