SUNSET DRIFT — Particle-Based Cloud Simulation Challenge

“Sunset Drift” is a seamless 3D animation loop capturing the surreal calm of a plane drifting through vibrant pink clouds at sunset. The goal was to recreate the emotional and visual richness of a dreamy flight, blending real-world physics with a stylized, cinematic palette.
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Volumetric Clouds: Recreating realistic, fluffy cloud formations without relying on heavy volume simulations. The clouds are built from millions of strategically placed cubes, creating a convincing optical illusion that mimics soft scattering and depth.
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Sun Simulation: The sun is not just a light source—it’s controlled and calculated based on real solar attributes (position, warmth, diffusion) inside Cinema 4D, giving the scene a physically accurate sunset glow.
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Looping Logic: Designed to run infinitely, with smooth camera flow and no visible start or end.
The Strategy
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Procedural cloud generation using cube clusters + noise deformers
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Custom shader for soft cloud color transitions (pinks, magentas, warm highlights)
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Physically-Based Sun & Sky system setup in Redshift
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Lightweight optimization for smooth looping despite heavy geometry
Summary
This piece pushes the limits of what’s possible in a 3D environment without relying on simulation-heavy volumetrics. It’s about selling softness and atmosphere through clever structure, lighting, and color grading.